left click puts them in the left side, right click puts them in the right side
DarkShadowWulf
Recent community posts
exactly, not to be homophobic but I hate how so many furry VNs focus on gay furries, I hate that just because I'm part of one minority (the furries) but not the other (LGBT) I end up getting excluded anyways, there ARE heterosexual furries such as myself out there and I (among other straight furries) am getting tired of (almost) all of the (free) furry VN on here or other furry-friendly sites being focused on M/M or F/F relationships
also . . . aren't the LGBT supposed to be inclusive? if that's the case then why aren't they including us heterosexuals and letting us have our heterosexual focused VNs?
the new overworld is beautiful but puts WAY too much strain on the system, could you please cut back on it a bit or add options for lag optimization?
because fr, my game only returns to a reasonable frame rate in the dungeon, town, or beach where there isn't as many (ultimately unnecessary) assets to load and render, like do we really need individually rendered bits of decorative grass in a game about making our character so big that said grass bits are irrelevant?
it's a shame that this is the last public demo, maybe once the full game is out long enough it could become free?
not trying to beg because I understand that most people who make big projects like this aren't willing to do it for free, it's just that it's hard to find quality fetish games like this without them costing an arm and a leg, at least in comparison to how much money I make at the moment
btw muscle gain would be a nice addition for one truly final demo release, maybe counteract the stamina penalty of gaining weight?
well to put things simply the colors are not what they are supposed to be, they're somewhat inverted, somewhat random, I've had the same problem with another game made in Unreal Engine but I was able to fix it by pressing Alt+Enter, but that game let me play windowed or full screen while this game forces me to play fullscreen which prevents the fix I was able to use for that game, as for the screenshot the colors look normal in it despite being broken in-game
I know you disagreed with my idea of a preview which shows what results from a certain choice but what if it only shows the results of choices you've made before, think of it as a sort of event map like what you'd see in games like Detroit: Become Human, that way you can either choose a path you haven't done before or retry a path that had some changes to events on it (if you add kamaitachifuutaro's suggestion of sufficient muscle negating "exertion" weight loss events for example)